Viewing 7 replies - 1 through 7 (of 7 total)
  • Plugin Author kerryoco

    (@kerryoco)

    It should look for animations on the glb. They would appear under the “model” tab in the gallery if it finds them, as checkboxes to enable / disable.

    I’m not an expert in animations, but that has worked for basic use cases for me. Let me know how goes

    Thread Starter akshaygadekar02

    (@akshaygadekar02)

    Tried Again Animations not showing… In other plugin animation working for same file…

    Plugin Author kerryoco

    (@kerryoco)

    If you get time and send me the file I’ll take a look. It could be different exports store animations differently on the model. I think I just covered a standard Blender glb export.

    Thread Starter akshaygadekar02

    (@akshaygadekar02)

    Yes, you’r correct I’m using Unreal Engine Character Rigged animation which is completly Different than standard also reported to Blender also. Here is .FBX file i used to convert in blender. Same file submitted to blender bug fixing https://developer.blender.org/T96197

    – Because Auto Generated .gltf from Sketchfab is Working on your plugin. so that’s also blender’s Problem also.

    – but one case senario is gltf exported from blender is working on this site : https://gltf-viewer.donmccurdy.com/ & Not working in your extension. u will get source there also.

    – 1 more must needed fix is. Model is easy to download from the browsers Developer source mode. if you can fix this it will be great addon to this.

    Thread Starter akshaygadekar02

    (@akshaygadekar02)

    Okk the issue with Blender Exported .gltf and very specific with unreal engine character. i talked with blender’s developer in bug section. so in the end it’s just happening with blender exported unreal animation.
    But when i used Sketfab as converter for same file. its working perfectly everywhere.
    May be it can be fixed by “implementing Latest Three.js Library” that’s the suggestion

    more things to implement
    – Set as main image is good if possible add Set .gif as main image.

    Plugin Author kerryoco

    (@kerryoco)

    Ok that’s really helpful thanks. I’ll check out unreal anims and threejs.

    For the main image – which image do you mean – background / HDR / ground ?

    Thread Starter akshaygadekar02

    (@akshaygadekar02)

    Currently there is option to set product thumbnail main image.
    current option “set as main image” is just below Editor/preview window on product edit page. so .gif will be great for animations so 2-3 seconds of animation will look grat on product thumbnail for animated products.

Viewing 7 replies - 1 through 7 (of 7 total)
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