Change Origin
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Hi. It seems that your 3D Viewer always uses the origin from geometry. This way my models are to low displayed in the viewer. I need something like origin to mass (Volume). Like in Blender.
So is it even possible to save an origin in the glb file and your viewer using that origin, or does your viewer ignore the origin in the files and always using his own way to get the origin (geometry) ?
I don’t want to edit all the models in the Preview / Edit Mode manually and adjust the camera / view.
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